Original D&D content created by the BubblyBards community. Discover unique monsters, spells, items, and worldbuilding.
Tiny beast, CR 0. Community homebrew from D&D Wiki.
Rather than raising a large number of flameskulls individually, some gifted necromancers will speed up their process by hexing a large number of dead spell
Large giant, CR 6. Community homebrew from D&D Wiki.
backgrounds. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 force damage. Community homebrew from D&D Wiki.
Gargantuan dragon, CR 22. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
The shedu can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot
Mechanical Trap, 1d12 slashing damage. Community homebrew from D&D Wiki.
Large monstrosity, CR 2. Community homebrew from D&D Wiki.
Huge aberration, CR 15. Community homebrew from D&D Wiki.
Medium beast, CR 15. Community homebrew from D&D Wiki.
Medium celestial, CR 30. Community homebrew from D&D Wiki.
Commissars are special officers attached to regiments of the Imperial Guard. They are tasked with rooting out traitors and maintaining morale, carrying out
Medium humanoid, CR 4. Community homebrew from D&D Wiki.
Medium humanoid, CR 1/8. Community homebrew from D&D Wiki.
Huge dragon, CR 15. Community homebrew from D&D Wiki.
Small humanoid, CR 1/4. Community homebrew from D&D Wiki.
Magical Trap, DC 12 to detect, 4d8 bludgeoning damage. Community homebrew from D&D Wiki.
Small beast, CR 2. Community homebrew from D&D Wiki.
Medium fiend, CR 2. Community homebrew from D&D Wiki.