Darkvision. You can see in dim light within 60 feet of you as if it were bright light , and in darkness as if it were dim light . You can't discern color in darkness , only shades of gray.
Natural Hunter. You are very good at sniffing out the wounded. You have advantage on Wisdom ( Survival ) checks to track any creature with blood who's hit points below their maximum.
Loyal. You cannot voluntarily harm a friend, and to make you do it would be difficult. You have advantage in saving throws against being charmed .
Amphibious. You can breathe both water and air. As a creature of water, however, you have disadvantage in saving throws against effects that deal lightning damage.
Jaws. With greater size and strength comes the ability to channel your inner animal more so than others. Your fanged maw is a natural weapon, which you can use to make unarmed strikes. If you hit with it, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Limber. You are able to twist your body better with lithe muscle. You are proficient in the Acrobatics skill.
Immune System. Tiger coyouin are known to be immune to a variety of disease due to their special organs, skin and blood, which make contracting many illness impossible. You are immune to diseases . Great White
Rough Skin. Your thick skin is rough and tough. When you aren't wearing armor, your AC is 12 + your Constitution modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.
Enduring. When you are reduced to 0 hit points but not killed outright. you can drop to 1 hit point instead. You can't use this feature again until you finish a long rest. Random Height and Weight Base Height Height Modifier* Base Weight Weight Modifier** 7′ 2 +2d8 300 lb. × (1d6) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Base Height Height Modifier* Base Weight Weight Modifier** 6′ 2 +2d6 240 lb. × (1d6) lb. *Height = base height + height modifier **Weight = base weight + (height modifier × weight modifier) Base Height Height Modifier* Base