Tezir
Huge monstrosity, neutral evil
A terrifying serpentine predator that lurks in swamps and coastal waters. The Tezir combines the crushing power of a constrictor with deadly poison breath, making it a fearsome encounter for mid-level adventurers.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 21 (+5) | 16 (+3) | 16 (+3) | 7 (-2) | 14 (+2) | 12 (+1) |
Armor Class: 17 (natural armor) | Hit Points: 152 (16d12 + 54) | Speed: 20 ft., swim 60 ft.
Challenge: 10 (5,900 XP) | Skills: Stealth +7 | Damage Immunities: Poison
Senses: Darkvision 90 ft., Passive Perception 12 | Languages: Draconic
Traits
Amphibious. The Tezir can breathe air and water.
Actions
Multiattack. The Tezir makes two attacks: one with its bite and one to constrict.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 5) piercing damage.
Constrict. Melee Weapon Attack: +9 to hit, reach 5 ft., one Large or smaller creature. Hit: 18 (2d10 + 5) bludgeoning damage. The target is grappled (escape DC 15) if the Tezir isn't already constricting a creature, and the target is restrained until the grapple ends.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage.
Poison Breath (Recharge 5-6). The Tezir exhales a 15-foot cone of poison. Each creature in the area must make a DC 15 Constitution saving throw, taking 44 (8d10) poison damage on a failed save, or half as much damage on a successful one.
Swallow. The Tezir makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is also swallowed, and the grapple ends. While swallowed, the target is blinded and restrained, it has total cover against attacks and effects outside the Tezir, and it takes 8 (2d6) poison damage + 8 (2d6) acid damage at the start of each of the Tezir's turns. A Tezir can have only one creature swallowed at a time.
If the Tezir takes 30 damage or more on a single turn from the swallowed creature, the Tezir must succeed on a DC 14 Constitution saving throw at the end of that turn or regurgitate the creature, which falls prone in a space within 10 feet of the Tezir. If the Tezir dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 15 feet of movement, exiting prone.
⭐ Legendary Actions
The Tezir can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Tezir regains spent legendary actions at the start of its turn.
| Action | Effect |
|---|---|
| Detect | The Tezir makes a Wisdom (Perception) check. |
| Tail Swipe | The Tezir makes one tail attack. |
| Constrict (2 Actions) | The Tezir makes a constrict attack. |