Homebrew Bestiary
A collection of custom creatures for your D&D campaigns. From prehistoric terrors to cunning plant predators.
๐ฆ Pleclasaurus
Huge beast, unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 23 (+6) | 15 (+2) | 19 (+4) | 2 (-4) | 12 (+1) | 7 (-2) |
Armor Class: 13 (natural armor) | Hit Points: 145 (13d12 + 52) | Speed: 20 ft., swim 80 ft.
Challenge: 8 (3,900 XP) | Damage Resistances: Lightning | Senses: Passive Perception 14
Traits
Amphibious. The Pleclasaurus can breathe air and water.
Slippery Movement. All physical attacks against the Pleclasaurus are at disadvantage, because of its slick scales and constant movement.
Actions
Multiattack. The Pleclasaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 24 (4d8 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until the grapple ends, the target is restrained and the Pleclasaurus can't bite another target.
Tail. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) bludgeoning damage.
Reactions
Muscle Reaction. Upon taking damage, the Pleclasaurus can move up to half its speed as a reaction without provoking opportunity attacks.
๐ฆ Alpha Pteranodon
Large dinosaur, unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 10 (+0) | 3 (-4) | 9 (-1) | 5 (-3) |
Armor Class: 16 (natural armor) | Hit Points: 38 | Speed: 10 ft., fly 80 ft.
Skills: Perception +2 | Senses: Passive Perception 12
Traits
Flyby. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.
Dive. The pteranodon does an extra d6 of damage for every 10 feet it dives before hitting a target.
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) piercing damage.
๐บ Alpha Dire Wolf
Large beast, unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 15 (+2) | 4 (-3) | 14 (+2) | 7 (-2) |
Armor Class: 14 (natural armor) | Hit Points: 57 (7d10 + 5) | Speed: 60 ft.
Challenge: 2 (450 XP) | Skills: Perception +5, Stealth +5 | Senses: Passive Perception 13
Traits
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and isn't incapacitated.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
๐ฟ Mantrap
Large plant, unaligned
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 14 (+2) | 12 (+1) | 1 (-5) | 10 (+0) | 2 (-4) |
Armor Class: 12 | Hit Points: 45 (7d10 + 7) | Speed: 5 ft.
Challenge: 1 (200 XP) | Condition Immunities: Blinded, deafened, exhaustion, prone
Senses: Tremorsense 30 ft., Passive Perception 10
Traits
Attractive Pollen (1/Day). When the mantrap detects any creatures nearby, it can use its reaction to release pollen out to a radius of 30 feet. Any beast or humanoid within the area must succeed on a DC 11 Wisdom saving throw or be forced to use all its movement on its turns to get as close to the mantrap as possible. An affected target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
False Appearance. While the mantrap remains motionless, it is indistinguishable from an ordinary tropical plant.
Actions
Engulf. Melee Weapon Attack: +4 to hit, reach 5 ft., one Medium or smaller creature. Hit: The target is trapped inside the mantrap's leafy jaws. While trapped in this way, the target is blinded and restrained, has total cover from attacks and other effects outside the mantrap, and takes 14 (4d6) acid damage at the start of each of the target's turns. If the mantrap dies, the creature inside is no longer restrained by it. A mantrap can engulf only one creature at a time.