Zodiac Child

species. Community homebrew from D&D Wiki.

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Zodiac Child

Blessings, future heroes, great destinies, unavoidable curses, born from demons... The zodiac children have known all this appellatives from the moment they are born. Being born from apparently normal families, the zodiacs don't know where they come from, why they live, why they are different from the rest of their family. Some say it’s a gift by the gods, others a curse.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Varies

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Design Note:. You’ll need to ask your DM if your world has similar constellations like earth, as it otherwise may be hard to pull this race of. Additionally, check the fish tail movement while on land variant rule. Contents 1 Zodiac Children 1.1 Physical Description 1.2 History 1.3 Society 1.4 Zodiac Child Names 1.5 Zodiac Child Traits 1.5.1 Aries 1.5.2 Taurus 1.5.3 Gemini 1.5.4 Cancer 1.5.5 Leo 1.5.6 Virgo 1.5.7 Libra 1.5.8 Scorpio 1.5.9 Sagittarius 1.5.10 Capricorn 1.5.11 Aquarius 1.5.12 Pisces 1.6 Random Height and Weight 1.7 Suggested Characteristics Zodiac Children The zodiac signs by date. “ These Zod
Amplified Power. On the cusp of your sign, your zodiac mark will begin to glow intensely, unlocking powers you never knew you had, but also powers that may be a little too powerful to control. Review the amplified power trait of each sign for the bonifications and specifics of each sign. You must roll a Constitution Saving Throw each day during this time, with a DC equals to 25 minus your total level or you can't use these powers until the next day. If your zodiac mark gets removed, you grow a new mark during the transcourse of the month instead of the power amplification.
Zodiac Mark. You have a zodiac mark on a clearly visible spot on your body. If you try to cover your birthmark, it will project itself on top of the covering. This mark may not be removed at any time by anything shorter of a wish spell or divine intervention. If it does get removed you have to roll every saving throw, attack roll or ability check with disadvantage until you regrow it. You may also use your mark as a spellcasting focus. When you cast a spell using your birthmark as focus, it will project itself in front of you, clearly visible to anyone who can see you.
Fire element. You can speak, read and write Ignan. You have resistance to fire damage.
Ready to Fight. If you are not incapacitated or surprised, you roll your initiative with advantage.
Horns of the Ram. Your horns are hardened weapons and you are never afraid to headbutt competition. They count as a simple weapon in which you are proficient with and deal 1d4 bludgeoning damage. You may choose one of the 2 following options whenever you wish to use them:
Charge. If you move at least 10 feet straight towards a target and then hit it with your horns on the same turn, the target takes an extra 1d4 bludgeoning damage. If the target is a creature, it must succeed on a Strength saving throw with a DC equal to 8 plus your Strength (athletics) throw or be pushed up to 10 feet away and knocked prone . If this creature is one size or more larger than you, it rolls this save with advantage.
Gore. Whenever you take the attack option not using your horns, you use your bonus action to make an unarmed attack against the same creature, using your horns.
Date of Aries (March 21st - April 19th). Starting on March 21, you feel empowered. Your zodiac mark burns furiously and your horns and body seem like you are on fire. You have disadvantage in stealth checks. Your unarmed attacks now deal an extra 1d4 fire damage and any creature attacking you attack must succeed a Dexterity saving throw against a DC which is 8 + your proficiency bonus + your Strength modifier or take 1d4 fire damage.
Horns of the Fire Ram. On the first turn of combat, you can use a bonus action to move at most your movement speed to move straight forward towards a target (minimum 10 feet). If you then use your action as a charge attack, the target takes an extra 1d4 fire damage for every 5ft you moved in addition to the normal damage from the charge attack, adding a maximum of 6d4 fire damage. If the target is a creature, it must succeed on a Strength saving throw against your Strength (athletics) or be pushed up to 40 feet away and knocked prone . If this creature is 2 sizes or more bigger than you, it does this save with advan
Earth element. You can speak, read and write Terran. You have resistance to lightning damage.
Nature's friend. You may cast Speak with Plants or Animal Friendship a number of times equal to half your Wisdom modifier (rounded down, minimum 1) without the necessity of material components per day. You regain these uses after a long rest. Your spell casting ability for this spells is wisdom.
Horns of the Bull. If you do an unarmed attack, you can use your horns instead, as a weapon in which you are proficient. Your horns deal 1d4 piercing damage. Whenever you make an attack, you may choose one of the following options:
Date of Taurus (April 20th - May 20th). Starting on April 20th, you feel empowered. Your zodiac mark blossoms and your horns and body get covered by foliage. Whenever you are surrounded by flora, if it can lightly obscure you then you gain an advantage on any stealth checks to hide within them as you appear to become apart of nature. As long as you can take at least 10 minutes of direct sunlight everyday, you don't need to eat while your body is blossomed, but you need to drink as normal. Additionally, you can choose to to cast the plant growth spell for a minutes instead of eight hours and have the effect within the range of 20 fee
Sharp-witted. You gain proficiency in any two artisan tool , musical instruments or gaming sets of your choice.


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This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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