Soul Merchant

species. Community homebrew from D&D Wiki.

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Soul Merchant

The arrival of a group of soul merchants within a town or village is a momentous occasion. Villagers prepare their goods and count their coins frantically, for the merchants carry the finest quality items with them and are sure to give the best prices for anything the townsfolk might wish to sell. Once night falls, however, things change. The villagers lock their doors and pull their curtains shut.

Ability Score Increase Your ability scores increase as appropriate for this species.

Size Large

Speed 30 feet ft.

Languages Common

Creature Type Humanoid

Traits

Powerful Build. Merchants can often be seen carrying wares and trinkets that look far too heavy for them as if they were nothing. You count as one size larger when determining your carrying capacity and the weight that you can push, drag or lift.
Giving Alms. You can cast the cure wounds spell once with this trait, requiring no material components, and you regain the ability to cast it this way when you finish a long rest. Wisdom is your spellcasting ability for this spell.
Soul Debt. As part of a short rest, you can call forward a spirit with whom you have made a soul trade, binding it within a gold coin. The spirit takes the form of a sequestered soul . You control the soul as if it were a creature summoned with the find familiar spell. Once you use this trait, you regain the ability to use it this way when you finish a long rest.
Merchant's Eye. You are skilled in the various techniques of the successful merchant. You have advantage on Charisma ( Persuasion ) checks made to barter and haggle, Intelligence ( Investigation ) checks made to estimate the value of an object and Wisdom ( Insight ) checks made to identify what material goods another creature wants.
Supernatural Resistance. As a frequent enemy of the undead and an unliving creature yourself, you have the power to resist unholy magic. You have resistance to necrotic damage.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki

Licensed under GNU Free Documentation License 1.3.

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