Fool King's Sword

Magical Trap, DC 12 to detect, 4d8 bludgeoning damage. Community homebrew from D&D Wiki.

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Fool King's Sword

Magical Trap

Fool King's Sword Magical Trap Difficulty 1-4 This sword is lodged in a stone inside a closed area. There is a plaque reading "Thy creature who removes this sword from its rocky prison will be the king." Trigger Removing the sword requires a DC 11 strength check and triggers the trap Effect When the sword is removed, the creature who removed it is affected by hideous laughter (DC 13).
Detection DC 12 Perception
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Removing the sword requires a DC 11 strength check and triggers the trap Effect When the sword is removed, the creature who removed it is affected by hideous laughter (DC 13)
Effect
Deals 4d8 bludgeoning damage. DC 13 Dexterity save for half
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Fool King's Sword (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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