Homebrew Magic Items
A collection of custom magic items ranging from quirky curiosities to legendary artifacts.
โ๏ธ Dawnsinger
Weapon (shortsword), Legendary (requires attunement by a Bard or an Elf)
While attuned, you can speak and understand Elvish, you can't be charmed or frightened, and your appearance becomes more Elf-like.
- After you use bardic inspiration, the sword vibrates with your voice; the next attack with the sword deals an extra 1d6 psychic damage.
- You gain advantage on attacks made with the sword whenever you inspire someone.
- You can use a bonus action to toss this sword into the air and speak the command word. The sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it using your attack roll and ability score modifier.
- While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet and attack. After the fourth attack, it returns to your hand.
- Spells (1/day each): Fly, Levitate, Speak with Animals, Protection from Energy
The sword never gets dirty.
๐ก๏ธ Raxri - Essence of Shadow
Weapon (dagger), Legendary (requires attunement by a Rogue)
โ ๏ธ Curse: You can't unattune to this weapon as long as you are alive.
Text on blade: "I am the shadow."
- This is a +2 Dagger
- While you are in a low light area, your sneak attack increases by 1d6.
- When you hit a creature with this dagger, while either the target or yourself isn't in direct sunlight, you can slip into the shadows and teleport to the dagger as a bonus action. If you choose not to, the dagger reappears in your hand at the end of your turn.
- As a free action, you can activate the venom in the blade. The next time you hit a creature, you deal an extra 2d10 poison damage. (1/long rest)
๐ The Evershifting Cup
Wondrous item, Legendary (requires attunement)
The Cup resembles a small tournament cup with gems adorning the rim. The surface of the entire cup is golden.
Spell DC: 18
- Banish up to 10 creatures (1/day)
- Planeshift any number of creatures within 30 feet (1/day)
- Planeshift an area of 30 feet radius (shares cooldown with above)
- Toggle an aura that prevents teleports and planeshifts within 300 feet
- Dimension Door (3/day)
- Planeshift to Ethereal Plane (3/day)
- Close Portal: Attempt to close or suppress a portal to another plane
๐ค Bracers of the Mech
Armor (left bracer), Rare (requires attunement)
This bracer consists of a complex mechanism, clearly a genius invention among gnome engineering.
- While attuned, you gain +2 to your AC
- Misty Step (1/day) - Tap the side of the bracer
- Fire Cone (1/day) - Press a button to create a 15 ft cone dealing 6d6 fire damage
๐ฉ Hat of the Wanderer
Wondrous item, Rare (requires attunement)
This hat shapes itself according to the environment and the weather.
- Advantage on saves against the environment, including lair effects
- You can't be surprised by environmental hazards, such as a sudden geyser
- The item has no effect if you wear heavy armor.
๐ Belt of Returning
Wondrous item, Rare (requires attunement)
This belt is equipped with straps for holding 6 daggers. When you throw a dagger from this belt, it will magically reappear in its sheath at the end of your action.
๐ Ring of Swimming
Ring, Uncommon
You have a swimming speed of 40 feet while wearing this ring.
๐ Ring of Static Electricity
Ring, Rare (requires attunement by a Monk)
- You gain +1 to hit with unarmed attacks
- Whenever you hit a creature with an unarmed attack, this ring gains 1 charge (max 10)
- Expend 5 charges to cast Lightning Bolt (3rd level, DC 13)
- The ring loses 2 charges for every hour outside combat
๐ฅ Disk of Energy Resistance (Fire)
Disk, Rare
This disk can be embedded in the chest of a warforged. While attuned in this way, it grants fire resistance to the warforged.
๐ Elemental Gem (Emerald)
Wondrous item, Uncommon
The gem contains a mote of elemental energy. When you use an action to break the gem, a Water Elemental is summoned as if you had cast Conjure Elemental, and the gem's magic is lost.
๐น Arrow of Slaying (Giant)
Weapon (arrow), Very Rare
If a Giant is hit with this weapon, it must make a DC 17 Constitution saving throw, taking an extra 6d10 piercing damage on a failed save, or half as much on a successful one.
Once an arrow of slaying deals its extra damage to a creature, it becomes a nonmagical arrow.
๐ฎ Pearl of Power
Wondrous item, Uncommon (requires attunement by a spellcaster)
You can use an action to speak this Pearl's command word and regain one expended spell slot of up to 3rd level. Once you have used the pearl, it can't be used again until the next dawn.