Torturer

backgrounds. Community homebrew from D&D Wiki.

0 0 0

Torturer

Whether a torturer is employed by those in power or their own desires, they are skilled in the art of breaking the body and the mind. A torturer may choose to rip into the minds of their victims with honeyed words or devilish threats. They may choose to rip into the body of their victims with blade and club, using pain to get the answers they need. Whatever the case, no secret can hide from their razor’s edge.
Skill Proficiencies: Intimidation, Medicine
Tool Proficiencies: torture tools
Languages: None
Equipment: A set of common clothes, a black hood or balclava sack to hide your face, torture tools, A souvenir (an ear, a ring, maybe a finger or a chunk of your favorite victim's hair), and a belt pouch with 5 gp

Feature: Master Interrogator

Torturers run a variety of operations given by circumstance. It can be considered a specialty of sorts. What is your favorite, signature method of torture?

Suggested Characteristics

Personality Traits (d8)

1I always keep a personal belonging or a piece of my victims.
2I believe that the torture is an art and put a lot of effort on doing it flawlessly.
3Sometimes I give false information to higher ups after the torture session.
4I don´t bother in releasing the victims after I´m done with the session and let them rot in a dark cell.
5I always reward those victims who collaborate with the interrogatories.
6I´m always praying to recieve forgiveness on my actions and to be stronger in doing so.
7My instruments must be in optimal conditions and perfectly clean, as well as my working place.
8The mind of my victims is way more fun to work to than their bodies!

Ideals (d6)

1Creativity. I´m always crafting new tools and thinking of different methods to use. (Chaotic)
2Dread. The more the suffering and pain I inflict, the more I enjoy my work. (Evil)
3Compassion. There is no need to overdo the pain I provoke and I will be as kind as posible. (Good)
4Righteousness. Collaborate and leave unharmed. (Neutral)
5Ethics. If you need a medic I will stop. (Lawful)
6Proffesionalism. If the coin is good enough, I will cut into anyone. (any)

Bonds (d6)

1I had a master and want to make him proud.
2My work has to become legendary.
3If I don´t do this, other people will have to carry the horrors I have witnessed.
4I see my work as a divine comission.
5Truth must be known at any cost.
6I can't stop doing this, no matter how hard I try.

Flaws (d6)

1I secretly feel disgusted by the things I do to my victims.
2Sometimes I feel the impulse of doing harm in the wrong place to the wrong or innocent people.
3I have no idea what I'm doing and most of times I kill the people I torture without results.
4I tend to hurt myself after I finish a session.
5I feel really uncomfortable outside my workplace after years of this practices.
6I do not comprehend how the people act and think. They should be tortured.


D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Torturer (5e Background)

Licensed under GNU Free Documentation License 1.3.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.