Browse traps, hazards, and deadly mechanisms for your D&D 5e campaign. From classic pit traps to elaborate magical wards, find the perfect peril for your dungeon.
Mechanical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, 1d6 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, 2d10+8 bludgeoning damage. Community homebrew from D&D Wiki.