traps arctic Homebrew

Slime Floor

Mechanical Trap, DC 12 to detect. Community homebrew from D&D Wiki.

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Slime Floor

Mechanical Trap

Slime Floor Magic trap The slime floor is a living slime that looks like the surrounding floor ( perception check to see if they notice the slime or not) if a character steps in the floor the slimes corrosive body eats away at the player dealing 2d4 per turn the player must pass a dc 12 strength roll to pull their body part free. 5.
Detection DC 12 Perception
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
Slime Floor Magic trap The slime floor is a living slime that looks like the surrounding floor ( perception check to see if they notice the slime or not) if a character steps in the floor the slimes corrosive body eats away at the player dealing 2d4 per turn the player must pass a dc 12 strength roll to pull their body part free.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Slime Floor (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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