Browse traps, hazards, and deadly mechanisms for your D&D 5e campaign. From classic pit traps to elaborate magical wards, find the perfect peril for your dungeon.
Mechanical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, 1d10 acid damage. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
Mechanical Trap. Community homebrew from D&D Wiki.
Mechanical Trap, DC 12 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 25 to detect, 3d10 acid damage. Community homebrew from D&D Wiki.
Mechanical Trap, 4d10 acid damage. Community homebrew from D&D Wiki.
Mechanical Trap, 5d12 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 20 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 20 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, 4d6 poison damage. Community homebrew from D&D Wiki.
Mechanical Trap, 1d8 piercing damage. Community homebrew from D&D Wiki.
Magical Trap, DC 25 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, 9d8+12 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 force damage. Community homebrew from D&D Wiki.
Magical Trap, DC 14 to detect. Community homebrew from D&D Wiki.
Magical Trap, 5d4+5 force damage. Community homebrew from D&D Wiki.