Browse traps, hazards, and deadly mechanisms for your D&D 5e campaign. From classic pit traps to elaborate magical wards, find the perfect peril for your dungeon.
Magical Trap, 1d6 fire damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, 1d8 piercing damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 12 to detect, 1d6 acid damage. Community homebrew from D&D Wiki.
Mechanical Trap. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, 3d6 poison damage. Community homebrew from D&D Wiki.
Magical Trap, 2d8 fire damage. Community homebrew from D&D Wiki.
Magical Trap, 3d8 psychic damage. Community homebrew from D&D Wiki.
Magical Trap, DC 18 to detect, 5d9 psychic damage. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect, 10d20 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 12 to detect, 4d8 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 piercing damage. Community homebrew from D&D Wiki.
Mechanical Trap, 2d6 slashing damage. Community homebrew from D&D Wiki.
Magical Trap, DC 14 to detect. Community homebrew from D&D Wiki.