Browse traps, hazards, and deadly mechanisms for your D&D 5e campaign. From classic pit traps to elaborate magical wards, find the perfect peril for your dungeon.
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 piercing damage. Community homebrew from D&D Wiki.
Mechanical Trap. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Environmental Hazard. Community homebrew from D&D Wiki.
Magical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 12 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 18 to detect, 5d9 psychic damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect, 10d20 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect, 2d6 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, 2d6 slashing damage. Community homebrew from D&D Wiki.
Magical Trap, 3d6 poison damage. Community homebrew from D&D Wiki.
Mechanical Trap, 5d10 lightning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.