traps aquatic Homebrew

Bloody Handprints (Haunt)

Mechanical Trap, DC 12 to detect, 1d6 acid damage. Community homebrew from D&D Wiki.

0 0 0

Bloody Handprints (Haunt)

Mechanical Trap

Bloody Handprints Bloody handprints slowly appear on a surface, one by one. Are they leading you.
Detection DC 12 Perception
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
Deals 1d6 acid damage
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Bloody Handprints (Haunt) (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

Formatted by BubblyBards.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.