traps magical aquatic Homebrew

Infinite Tunnel

Magical Trap, DC 19 to detect. Community homebrew from D&D Wiki.

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Infinite Tunnel

Magical Trap

Infinite Tunnel This long hallway contains a seamless blend of arcane runes and mechanical treadmills, which give creatures attempting to traverse it the impression that it is an infinitely long hallway. Most infinite tunnels are placed on stairs and slopes so they are harder to notice. A creature can sense that the infinite tunnel is a deception with a successful DC 19 Wisdom ( Perception ) check or by use of the detect magic spell.
Detection DC 19 Perception
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
by nonmagical means, they are teleported to the beginning of the trap's area of effect in such a way that the creature is unable to tell they were moved.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Infinite Tunnel (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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