Tumble Room Trap

Mechanical Trap, 9d8+12 bludgeoning damage. Community homebrew from D&D Wiki.

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Tumble Room Trap

Mechanical Trap

Tumble Room Mechanical Trap Any singular room with an entrance and exit situated at two opposite ends. When the center pressure plate is activated, both doors seal and the room begins to roll in one direction. All characters trapped in the room when it activates must make a strength/dexterity save at dc-18, or be flung around wildly inside the rolling structure.
Detection DC 15 Perception (estimated)
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate
Effect
Deals 9d8+12 bludgeoning damage
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Tumble Room Trap (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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