Identity Crisis Fume

Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.

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Identity Crisis Fume

Magical Trap

Identity Crisis Fume Magic trap This trap manifests as a mist that covers a 5-foot square. The mist is very faint and exudes no extraordinary feature, although the air feels a bit moist than the surroundings. A detect magic spell reveals the enchantment magic in the mist.
Detection DC 13 Perception
Disarm DC 13 Dexterity (thieves' tools)
Trigger Pressure plate
Effect
lasts for 1 hour or until a successful dispel magic (DC 13) or a remove curse spell is cast on the creature.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Identity Crisis Fume (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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