Human-like creatures
Medium Humanoid, CR 2. From SRD 5.1.
Medium Humanoid, CR 4. From SRD 5.1.
Medium Humanoid, CR 5. From SRD 5.1.
Hailing from uncivilized lands, unpredictable **berserkers** come together in war parties and seek conflict wherever they can find it.
Small Humanoid, CR 1/4. From SRD 5.1.
**Veterans** are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
Medium Humanoid, CR 1/2. From SRD 5.1.
**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.
**Gladiators** battle for the entertainment of raucous crowds. Some gladiators are brutal pit fighters who treat each match as a life-or-death struggle, while others are professional duelists who command huge fees but rarely fight to the death.
Medium Humanoid, CR 1. From SRD 5.1.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a varia...
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spirit...
**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are bandits of the hig...
Medium Humanoid, CR 1/4. From SRD 5.1.
**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Medium Humanoid, CR 1/8. From SRD 5.1.
**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
Trained in the use of poison, **assassins** are remorseless killers who work for nobles, guildmasters, sovereigns, and anyone else who can afford them.
**Archmages** are powerful (and usually quite old) spellcasters dedicated to the study of the arcane arts. Benevolent ones counsel kings and queens, while evil ones rule as tyrants and pursue lichdom. Those who are neither good nor evil sequester ...
**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.
Small Humanoid, CR 1/2. From SRD 5.1.
**Cultists** swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs ...