Bandit
Armor Class 12 (leather armor)
Hit Points 11 (2d8+2)
Speed 30 ft.
Saving Throws —
Skills —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (0 XP)
Actions
Reactions
Legendary Actions
**Bandits** rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. **Pirates** are bandits of the high seas. They might be freebooters interested only in treasure and murder, or they might be privateers sanctioned by the crown to attack and plunder an enemy nation's vessels.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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