monsters humanoid cr-0-1 Official SRD

Scout

**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

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Scout

Medium Humanoid (any race), any alignment

Armor Class 13 (leather armor)

Hit Points 16 (3d8+3)

Speed 30 ft.

STR
11 (+0)
DEX
14 (+2)
CON
12 (+1)
INT
11 (+0)
WIS
13 (+1)
CHA
11 (+0)

Saving Throws

Skills Nature +4, Perception +5, Stealth +6, Survival +5

Damage Immunities

Condition Immunities

Senses passive Perception 15

Languages any one language (usually Common)

Challenge 1/2 (0 XP)

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Actions

Multiattack. The scout makes two melee attacks or two ranged attacks.
Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Longbow. Ranged Weapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Reactions

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**Scouts** are skilled hunters and trackers who offer their services for a fee. Most hunt wild game, but a few work as bounty hunters, serve as guides, or provide military reconnaissance.

Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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