Druid
Armor Class 11 (16 with _barkskin_)
Hit Points 27 (5d8+5)
Speed 30 ft.
Saving Throws —
Skills Medicine +4, Nature +3, Perception +4
Damage Immunities —
Condition Immunities —
Senses passive Perception 14
Languages Druidic plus any two languages
Challenge 2 (450 XP)
Actions
Reactions
Legendary Actions
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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