monsters humanoid cr-2-4 Official SRD

Druid

**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spirit...

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Druid

Medium Humanoid (any race), any alignment

Armor Class 11 (16 with _barkskin_)

Hit Points 27 (5d8+5)

Speed 30 ft.

STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)

Saving Throws

Skills Medicine +4, Nature +3, Perception +4

Damage Immunities

Condition Immunities

Senses passive Perception 14

Languages Druidic plus any two languages

Challenge 2 (450 XP)

Spellcasting. The druid is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared: * Cantrips (at will): druidcraft, produce flame, shillelagh * 1st level (4 slots): entangle, longstrider, speak with animals, thunderwave * 2nd level (3 slots): animal messenger, barkskin

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 6 (1d8 + 2) bludgeoning damage with shillelagh or if wielded with two hands.

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**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spiritual guidance.

Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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