Challenge Rating 2 to 4 (medium encounters)
Medium Humanoid, CR 2. From SRD 5.1.
Medium Humanoid, CR 4. From SRD 5.1.
Medium Dragon, CR 3. From SRD 5.1.
Large Giant, CR 4. From SRD 5.1.
Medium Monstrosity, CR 2. From SRD 5.1.
Large Ooze, CR 4. From SRD 5.1.
Medium Dragon, CR 2. From SRD 5.1.
Huge Beast, CR 4. From SRD 5.1.
Hailing from uncivilized lands, unpredictable **berserkers** come together in war parties and seek conflict wherever they can find it.
**Veterans** are professional fighters that take up arms for pay or to protect something they believe in or value. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves.
Medium Fiend, CR 3. From SRD 5.1.
Medium Fey, CR 2. From SRD 5.1.
Medium Monstrosity, CR 3. From SRD 5.1.
Large Undead, CR 2. From SRD 5.1.
It takes a strong personality, ruthless cunning, and a silver tongue to keep a gang of bandits in line. The **bandit captain** has these qualities in spades. In addition to managing a crew of selfish malcontents, the **pirate captain** is a varia...
Large Monstrosity, CR 3. From SRD 5.1.
Medium Aberration, CR 2. From SRD 5.1.
**Druids** dwell in forests and other secluded wilderness locations, where they protect the natural world from monsters and the encroachment of civilization. Some are **tribal shamans** who heal the sick, pray to animal spirits, and provide spirit...
Large Monstrosity, CR 2. From SRD 5.1.
Large Beast, CR 2. From SRD 5.1.
Large Construct, CR 2. From SRD 5.1.
Medium Elemental, CR 2. From SRD 5.1.