monsters beast cr-2-4 Official SRD

Elephant

Huge Beast, CR 4. From SRD 5.1.

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Elephant

Huge Beast, unaligned

Armor Class 12 (natural armor)

Hit Points 76 (8d12+24)

Speed 40 ft.

STR
22 (+6)
DEX
9 (-1)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)

Saving Throws

Skills

Damage Immunities

Condition Immunities

Senses passive Perception 10

Languages

Challenge 4 (1,100 XP)

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Actions

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.
Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

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Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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