monsters monstrosity cr-2-4 Official SRD

Merrow

Large Monstrosity, CR 2. From SRD 5.1.

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Merrow

Large Monstrosity, chaotic evil

Armor Class 13 (natural armor)

Hit Points 45 (6d10+12)

Speed 10 ft., swim 40 ft.

STR
18 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
8 (-1)
WIS
10 (+0)
CHA
9 (-1)

Saving Throws

Skills

Damage Immunities

Condition Immunities

Senses darkvision 60 ft., passive Perception 10

Languages Abyssal, Aquan

Challenge 2 (450 XP)

Amphibious. The merrow can breathe air and water.

Actions

Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) slashing damage.
Harpoon. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a Huge or smaller creature, it must succeed on a Strength contest against the merrow or be pulled up to 20 feet toward the merrow.

Reactions

None.


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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