monsters humanoid cr-0-1 Official SRD

Merfolk

Medium Humanoid, CR 1/8. From SRD 5.1.

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Merfolk

Medium Humanoid (merfolk), neutral

Armor Class 11

Hit Points 11 (2d8+2)

Speed 10 ft., swim 40 ft.

STR
10 (+0)
DEX
13 (+1)
CON
12 (+1)
INT
11 (+0)
WIS
11 (+0)
CHA
12 (+1)

Saving Throws

Skills Perception +2

Damage Immunities

Condition Immunities

Senses passive Perception 12

Languages Aquan, Common

Challenge 1/8 (0 XP)

Amphibious. The merfolk can breathe air and water.

Actions

Spear. Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d6) piercing damage, or 4 (1d8) piercing damage if used with two hands to make a melee attack.

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Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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