Cultist
Armor Class 12 (leather armor)
Hit Points 9 (2d8)
Speed 30 ft.
Saving Throws —
Skills Deception +2, Religion +2
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages any one language (usually Common)
Challenge 1/8 (0 XP)
Actions
Reactions
Legendary Actions
**Cultists** swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices.
Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.
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