monsters humanoid cr-5-10 Official SRD

Mage

**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

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Mage

Medium Humanoid (any race), any alignment

Armor Class 12 (15 with _mage armor_)

Hit Points 40 (9d8)

Speed 30 ft.

STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
17 (+3)
WIS
12 (+1)
CHA
11 (+0)

Saving Throws Int +6, Wis +4

Skills Arcana +6, History +6

Damage Immunities

Condition Immunities

Senses passive Perception 11

Languages any four languages

Challenge 6 (2,300 XP)

Spellcasting. The mage is a 9th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). The mage has the following wizard spells prepared: * Cantrips (at will): fire bolt, light, mage hand, prestidigitation * 1st level (4 slots): detect magic, mage armor, magic missile, shield * 2nd level (3 slots): misty step, suggestion * 3rd level (3 slots): counterspell, fireball, fly * 4th level (3 slots): greater invisibility, ice storm * 5th level (1 slot): cone of cold

Actions

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Reactions

None.


**Mages** spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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