Traps and hazards
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 14 to detect. Community homebrew from D&D Wiki.
Magical Trap, 5d4+5 force damage. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap. Community homebrew from D&D Wiki.
Mechanical Trap, 4d6 poison damage. Community homebrew from D&D Wiki.
Magical Trap, DC 25 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 20 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Magical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect, 2d6 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 8 to detect, 1d4 psychic damage. Community homebrew from D&D Wiki.
Mechanical Trap, 3d20 force damage. Community homebrew from D&D Wiki.
Mechanical Trap, 1d12 slashing damage. Community homebrew from D&D Wiki.
Mechanical Trap, 4d12 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 12 to detect. Community homebrew from D&D Wiki.