Traps and hazards
Mechanical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 19 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, 2d10 bludgeoning damage. Community homebrew from D&D Wiki.
Magical Trap, 6d6 thunder damage. Community homebrew from D&D Wiki.
Magical Trap, 1d8 psychic damage. Community homebrew from D&D Wiki.
Environmental Hazard. Community homebrew from D&D Wiki.
Magical Trap. Community homebrew from D&D Wiki.
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Mechanical Trap, DC 14 to detect, 1d4 cold damage. Community homebrew from D&D Wiki.
Mechanical Trap, DC 15 to detect. Community homebrew from D&D Wiki.
Magical Trap, 1d6 bludgeoning damage. Community homebrew from D&D Wiki.
Mechanical Trap, 5d10 lightning damage. Community homebrew from D&D Wiki.
Magical Trap, DC 15 to detect, 3D4 acid damage. Community homebrew from D&D Wiki.
Magical Trap, DC 10 to detect, 1d4 force damage. Community homebrew from D&D Wiki.
Magical Trap, 1d6 slashing damage. Community homebrew from D&D Wiki.