traps magical Homebrew

Confusing Room

Magical Trap. Community homebrew from D&D Wiki.

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Confusing Room

Magical Trap

Confusing Room Magic trap The room does not appear to have anything wrong with it. A successful DC(18) Arcana check determines that the room is possessed of an unstable magical aura. The trap is activated as soon as more than one person is in the room.
Detection DC 15 Perception (estimated)
Disarm DC 15 Dexterity (thieves' tools) (estimated)
Trigger Pressure plate or tripwire
Effect
the room imposes, which affects all creatures in the room and everything they are carrying.
Countermeasures
• A successful check disables the trap
• The trap can be triggered safely from a distance


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Confusing Room (5e Trap)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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