Challenge Rating 0 to 1 (easy encounters)
Medium Humanoid, CR 1/4. From SRD 5.1.
Medium Humanoid, CR 1/2. From SRD 5.1.
Medium Beast, CR 1/8. From SRD 5.1.
**Tribal warriors** live beyond civilization, most often subsisting on fishing and hunting. Each tribe acts in accordance with the wishes of its chief, who is the greatest or oldest warrior of the tribe or a tribe member blessed by the gods.
Tiny Beast, CR 0. From SRD 5.1.
Medium Humanoid, CR 1/8. From SRD 5.1.
Medium Beast, CR 1/2. From SRD 5.1.
Small Fiend, CR 1/4. From SRD 5.1.
Medium Monstrosity, CR 1/2. From SRD 5.1.
Small Beast, CR 0. From SRD 5.1.
Large Beast, CR 1. From SRD 5.1.
**Mastiffs** are impressive hounds prized by humanoids for their loyalty and keen senses. Mastiffs can be trained as guard dogs, hunting dogs, and war dogs. Halflings and other Small humanoids ride them as mounts.
Large Beast, CR 1/4. From SRD 5.1.
**Thugs** are ruthless enforcers skilled at intimidation and violence. They work for money and have few scruples.
An **axe beak** is a tall flightless bird with strong legs and a heavy, wedge-shaped beak. It has a nasty disposition and tends to attack any unfamiliar creature that wanders too close.
To snare its prey, a **giant spider** spins elaborate webs or shoots sticky strands of webbing from its abdomen. Giant spiders are most commonly found underground, making their lairs on ceilings or in dark, web-filled crevices. Such lairs are ofte...
An **awakened shrub** is an ordinary shrub given sentience and mobility by the awaken spell or similar magic.
Small Elemental, CR 1/2. From SRD 5.1.
Like their smaller kin, **giant sea horses** are shy, colorful fish with elongated bodies and curled tails. Aquatic elves train them as mounts.