monsters beast cr-0-1 Official SRD

Dire Wolf

Large Beast, CR 1. From SRD 5.1.

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Dire Wolf

Large Beast, unaligned

Armor Class 14 (natural armor)

Hit Points 37 (5d10+10)

Speed 50 ft.

STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Saving Throws

Skills Perception +3, Stealth +4

Damage Immunities

Condition Immunities

Senses passive Perception 13

Languages

Challenge 1 (200 XP)

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Reactions

None.


Source: SRD 5.1 © 2016, Wizards of the Coast. Used under the CC-BY-4.0.

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