monsters elemental cr-0-1 Official SRD

Magmin

Small Elemental, CR 1/2. From SRD 5.1.

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Magmin

Small Elemental, chaotic neutral

Armor Class 14 (natural armor)

Hit Points 9 (2d6+2)

Speed 30 ft.

STR
7 (-2)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
11 (+0)
CHA
10 (+0)

Saving Throws

Skills

Damage Immunities fire

Condition Immunities

Senses darkvision 60 ft., passive Perception 10

Languages Ignan

Challenge 1/2 (0 XP)

Death Burst. When the magmin dies, it explodes in a burst of fire and magma. Each creature within 10 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one. Flammable objects that aren't being worn or carried in that area are ignited.
Ignited Illumination. As a bonus action, the magmin can set itself ablaze or extinguish its flames. While ablaze, the magmin sheds bright light in a 10-foot radius and dim light for an additional 10 ft.

Actions

Touch. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d6) fire damage. If the target is a creature or a flammable object, it ignites. Until a target takes an action to douse the fire, the target takes 3 (1d6) fire damage at the end of each of its turns.

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