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Medium Beast, CR 1/8. From SRD 5.1.
_The dragon bears black scales, more charred than naturally colored. Cracks between the scales glow a dull red, until the dragon rears its head and roars. Red embers become bright orange flames as the creature lights up from tail to maw._ The fl...
Level 9 transmutation. From Deep Magic.
Magical Trap. Community homebrew from D&D Wiki.
Level 2 conjuration. From Deep Magic.
Level 5 Divination. From SRD 5.1.
Level 3 necromancy. From Deep Magic Extended.
Level 9 necromancy. From Deep Magic.
Staff, very rare. From SRD 5.1.
Medium construct, CR 10. Community homebrew from D&D Wiki.
_This aquamarine dragon has a shark’s head that tapers off into a sleek eel-like body. Its large fins double as wings._ **Divine Dragons.** Sea dragons are the children of the ocean, and believe they are semi-divine beings, worthy of worship. Gi...
Level 3 Transmutation. From SRD 5.1.
A tainted fire elemental is a powerful elemental being with flames as red as blood. A tainted fire elemental can be summoned by stabbing a humanoid through
backgrounds. Community homebrew from D&D Wiki.
A pool of black pitch bubbles on the ground. Skulls and bones rise to the surface with each burst of putrid air. The tar lets out a burbling hiss, as if releasing the last gasp of a creature trapped within it._ **Necrotic Sludge.** When a group ...
Potion, rare. From SRD 5.1.
Huge Beast, CR 4. From SRD 5.1.
The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot
Level 6 evocation. From Deep Magic Extended.
Armor, Rare. From Level Up Advanced 5E.
Ring, uncommon. From Vault of Magic.
The curious bipedal lizard lets out a musical chirp. More chirps respond from within the nearby grass, becoming a sinister chorus._ Open Game License
Huge Dragon, CR 15. From SRD 5.1.