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Large Giant, CR 6. From Tome of Beasts.
Weapon, uncommon. From Vault of Magic.
Medium Beast, CR 1/2. From SRD 5.1.
Gargantuan Dragon, CR 22. From SRD 5.1.
Level 5 Necromancy. From SRD 5.1.
Ring, varies. From Vault of Magic.
Gargantuan Dragon, CR 23. From SRD 5.1.
Level 1 divination. From Deep Magic.
_A mass of shadows and cloudstuff, never touching the ground, a shadow beast may at first look harmless—except for its clawed hands and the glint of its jagged teeth._ **Called from the Void.** Shadow beasts are thought to be the result of shado...
Wand, common. From Vault of Magic.
Wand, Rare. From Level Up Advanced 5E.
Level 4 Enchantment. From SRD 5.1.
Small Humanoid, CR 3. From Tome of Beasts 3.
Wand, rare. From Vault of Magic.
Gargantuan Dragon, CR 24. From SRD 5.1.
Large Giant, CR 4. From Tome of Beasts 3.
Level 4 Necromancy. From SRD 5.1.
Level 6 Conjuration. From SRD 5.1.
Medium Fiend, CR 7. From Tome of Beasts.
Ring, uncommon. From Vault of Magic.
Medium Humanoid, CR 3. From Tome of Beasts 3.
_This bent-backed crone has long, leathery arms and cruel, flesh‑shearing talons. Her face is a misshapen mass of leathery flesh with a bulbous nose, like a gnarled knot on an old oak tree._ **Vampiric Origins.** Blood hags have long skulked on ...
_One of the rocks suddenly lurches, and rises out of the water. A great eye glides open in the side of what seemed to be a boulder, and a massive, beaklike mouth gapes in the surf._ **Island Reefs.** The zaratan is an impossibly huge sea turtle ...
More than anything, kobolds are survivors. Their scaly skin and keen night vision as well as their dextrous claws and sensitive snouts make them quick to sense danger, and their clawed feet move them out of danger with cowardly speed. They are sma...