Jotun Guard

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anot

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Jotun Guard

Gargantuan giant, lawful neutral

The giant can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The giant regains spent legendary actions at the start of its turn. Detect. The giant makes a Wisdom ( Perception ) check. Planar Return (2/Day). If the giant is forced to leave the plane it's currently on, it can return to that plane. Jotun guards serve as bodyguards for Jotun giants.

Armor Class 21 (natural armor)

Hit Points 277 (15d20 + 120)

Speed 30 ft.

STR
30 (+10)
DEX
7 (-2)
CON
26 (+8)
INT
17 (+3)
WIS
20 (+5)
CHA
13 (+1)

Saving Throws Str +16, Con +14, Wis +11

Skills Arcana +9, Athletics +16, History +9, Nature +9 Proficiency Bonus +6

Damage Vulnerabilities

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks

Damage Immunities

Condition Immunities charmed

Senses passive Perception 10

Languages Common, Giant

Challenge 19 (22.000 XP)

No special abilities.

Actions

Rock. Ranged Weapon Attack: +16 to hit, reach 90/240 ft.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Jotun Guard (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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