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_As patient as a fisherman, the angler worm lights a beacon in the darkness and waits for its next meal._ **Silk Snares.** The angler worm burrows into the ceilings of caves and tunnels, where it creates snares from strong silk threads coated wi...
Weapon (javelin), uncommon. From SRD 5.1.
_An anubian’s swirling sand comes together to form a snarling, canine-faced humanoid whose eyes shine with an eerie, blue glow. Anubians are elementals summoned to guard tombs or protect treasures._ **Piles of Dust.** An anubian at rest resemble...
Huge Monstrosity, CR 7. From Creature Codex.
Level 2 enchantment. From Deep Magic Extended.
The twisted form of a humanoid shark hunches over, its grin showing rows of jagged teeth. Fresh blood drips from its mouth as it clutches a trident in powerful hands._ In humanoid form, weresharks tend to be powerfully-muscled and broad, with li...
Magical Trap, DC 13 to detect. Community homebrew from D&D Wiki.
Large undead, CR 7. Community homebrew from D&D Wiki.
backgrounds. Community homebrew from D&D Wiki.
Wondrous item, very rare. From SRD 5.1.
Large Fiend, CR 11. From Tome of Beasts 2023.
Armor, very rare. From Vault of Magic.
Armor, uncommon, rare, very rare. From Vault of Magic.
Medium Monstrosity, CR 3. From Tome of Beasts.
Huge elemental, CR 12. Community homebrew from D&D Wiki.
Medium aberration, CR 25. Community homebrew from D&D Wiki.
Level 1 Conjuration. From SRD 5.1.
Small Aberration, CR 1/2. From Creature Codex.
Wondrous item, uncommon. From Vault of Magic.
Medium elemental, CR 4. Community homebrew from D&D Wiki.
Cantrip Conjuration. From SRD 5.1.
Level 2 Abjuration. From SRD 5.1.
Level 1 Enchantment. From SRD 5.1.
Level 2 Transmutation. From SRD 5.1.