monsters fiend cr-11-16 Tome of Beasts 2023

Berstuc

Large Fiend, CR 11. From Tome of Beasts 2023.

0 0 0
Upload Image

Berstuc

Large Fiend, Chaotic Evil

Armor Class 18 (natural armor)

Hit Points 157 (15d10 + 75)

Speed 20 ft., burrow 40 ft.

STR
22 (+6)
DEX
10 (+0)
CON
20 (+5)
INT
12 (+1)
WIS
14 (+2)
CHA
19 (+4)

Saving Throws Str +10, Wis +6, Cha +8

Skills Deception +8, Nature +9, Stealth +4, Survival +6

Damage Immunities lightning, poison

Condition Immunities poisoned

Senses darkvision 120 ft., passive Perception 12

Languages Abyssal, Common, Sylvan, telepathy 120 ft.

Challenge 11 (7,200 XP)

False Presence. The berstuc detects as a Fey when sensed by spells and features, such as the detect evil and good spell or a paladin's Divine Sense. However, it is still a Fiend and can be subjected to spells and features that affect Fiends, such as Divine Smite. Beasts and Plants find the berstuc's presence soothing and don't attack the berstuc unless ordered to or provoked.
Forest Camouflage. The berstuc has advantage on Dexterity (Stealth) checks made to hide in forest terrain.
Magic Resistance. The berstuc has advantage on saving throws against spells and other magical effects.
Twisted Path. While in a nonmagical forest, the berstuc leaves no trail and can't be tracked, except by magical means. Creatures of the berstuc's choice within 30 feet of it that travel with it can't retrace their own trails, and become hopelessly lost after 1 hour of travel with the berstuc. Creatures led astray by the berstuc have disadvantage on ability checks to discern their location or to navigate for 24 hours.
Verdant Nature. The berstuc doesn't require food or sleep.

Actions

Multiattack. The berstuc makes three Slam attacks. If two Slam attacks hit a Medium or smaller creature, the berstuc can use Enclose on it.
Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage, and the target is grappled (escape DC 17) if it is a Large or smaller creature and the berstuc doesn't have two other creatures grappled.
Enclose. The berstuc encloses a Medium or smaller creature grappled by it in a mossy growth on the berstuc's body, and the grapple ends. While enclosed in the berstuc's growth, the target is blinded and restrained, it has total cover from attacks and other effects outside the berstuc, and it takes 21 (6d6) poison damage at the start of each of the berstuc's turns. The berstuc can have only one creature enclosed at a time.

Reactions

None.


Source: Tome of Beasts 2023 © 2023, Open Design LLC. Used under the Open Gaming License v1.0a.

Content designated as Open Game Content. See our full license page for complete OGL text and Section 15 copyright notices.

Formatted by BubblyBards. Publishers: contact us to claim or transfer this page.

Comments (0)

User-Generated Content: Bubblybards is an independent, fan-run community platform. Content is created by users and we are not responsible for third-party intellectual property. If you believe content violates your copyright, please report it.

D&D 5e SRD Attribution: This site uses content from the D&D 5th Edition Systems Reference Document 5.1 by Wizards of the Coast, available under the CC BY 4.0 license.

Dungeons & Dragons, D&D, and Wizards of the Coast are trademarks of Wizards of the Coast LLC. Bubblybards is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast.