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Ika-Talu are dead kobolds turned into constructs or undead to serve a master, they tend toward evil. Ika-Talu are kobolds with robotic or zombie hands and
Medium humanoid, CR 2. Community homebrew from D&D Wiki.
Medium humanoid, CR 11. Community homebrew from D&D Wiki.
Medium humanoid, CR 16. Community homebrew from D&D Wiki.
Brelon Murderfistkiller is an outwardly impressive physical specimen. Embodying the peak of barbarian fitness, Brelon is approximately 6'7" tall and incred
Serving as protectors of Matoka culture, Matoka shaman are in tune with the various spirits of nature who aid the Matoka people in their continued struggle
Merfolk primarily hunt with clubs, javelins and nets, using nets to catch prey, then approaching and using clubs to bludgeon it to death, or by hurling jav
Because of its often remote location, a business scrubs can often sell wares at hiked prices to adventurers or wanderers who are far from proper markets bu
The fimir balefiends are the spellcasters and sages of the fimir race. Within fimir society, balefiends seem to have relatively high standing. Every clan h
Kilkorn enforcers form the backbone of any significant force of kilkorn, though they rarely lead them. Armed with ferocious mauls and their own mighty horn
Their equipment can vary. They commonly use weapons of Rare rarity (501-5000 gp), and armor of Common (50-100 gp) rarity. E.G. they can get better tactical
Caligati brawlers aren't much different mentality-wise than regular caligati, making it the easiest role to transition into. They do like bashing enemies'
An outsider from the true neutral plane of the Outlands. These creatures seek no purpose beyond perfecting and honing their fighting abilities, both martia
Shy guys are strange small beings originating from the world of Subcon. Outside of Subcon, shy guys set up hideouts in toyboxes, which may appear small but
The XV25 Stealthsuit is one of the smallest of all the various Tau Battlesuits, and is designed for use in operations requiring a high degree of stealth.
The master assassin may be equipped with one or more of the following magic items at the GM's discretion: boots of elvenkind , cloak of the bat , sword of
Gremlins enjoy pranks and tricking people. The evil variety will lead people into quicksand or similar hazards for the fun of it.
The Marshal can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of an
Medium humanoid, CR 12. Community homebrew from D&D Wiki.
Medium humanoid. Community homebrew from D&D Wiki.
The stalwart Captain of Disney Castle’s Royal Knights. Goofy may not be the sharpest tool in the shed, but he is unwaveringly loyal to his friends, and he
Medium humanoid, CR 17. Community homebrew from D&D Wiki.
Months of studying gnomes has heralded interesting results for the caligati. Caligati archers tend to be more mobile, and more prone to run away from dange
The Owl can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anothe