Master of the Entangling Tendril
The Monk can take 3 legendary actions per round. It can only do one action per turn, and only at the end of another creature's turn. Attack. The monk makes either an unarmed strike or a hair strike. Command Ally. The monk targets one nonhostile creature it can see within 30 feet of it. If the target can see and hear the great master, the target can make one weapon attack as a reaction and gains advantage on the attack roll. Frighten Foe (Costs 2 Actions).
Armor Class 18
Hit Points 150 (20d8 + 60)
Speed 40 ft.
Saving Throws Dex true, Wis true
Skills Insight +9, Medicine +9, Nature +7, Perception +9, Religion +7
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 19
Languages —
Challenge 12 (8.400 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Master of the Entangling Tendril (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.