Master of the Entangling Tendril

The Monk can take 3 legendary actions per round. It can only do one action per turn, and only at the end of another creature's turn. Attack. The monk makes

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Master of the Entangling Tendril

Medium humanoid, unaligned

The Monk can take 3 legendary actions per round. It can only do one action per turn, and only at the end of another creature's turn. Attack. The monk makes either an unarmed strike or a hair strike. Command Ally. The monk targets one nonhostile creature it can see within 30 feet of it. If the target can see and hear the great master, the target can make one weapon attack as a reaction and gains advantage on the attack roll. Frighten Foe (Costs 2 Actions).

Armor Class 18

Hit Points 150 (20d8 + 60)

Speed 40 ft.

STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
16 (+3)
WIS
20 (+5)
CHA
17 (+3)

Saving Throws Dex true, Wis true

Skills Insight +9, Medicine +9, Nature +7, Perception +9, Religion +7

Damage Vulnerabilities

Damage Resistances

Damage Immunities

Condition Immunities

Senses passive Perception 19

Languages

Challenge 12 (8.400 XP)

No special abilities.

Actions

Unarmed Strike. Melee Weapon Attack: +9 to hit, reach 5 ft.
Hair Strike. Melee Weapon Attack: +9 to hit, reach 5 ft.
Grapple. Melee Weapon Attack: The monk grapples a creature it can see using one of its hair tendrils.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Master of the Entangling Tendril (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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