Fimir Balefiend
The fimir balefiends are the spellcasters and sages of the fimir race. Within fimir society, balefiends seem to have relatively high standing. Every clan has a small cabal of them that serves directly under the tribe's matriarch. They are the only fimir to spend extended periods of time away from their swamp-bound homes. The balefiend's talent for magic can rival that of human and elven wizards, as the fimir learned to use magic from the devils of Baator a long time ago.
Armor Class 15 (natural armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
Saving Throws —
Skills Arcana +5, History +5, Perception +4, Stealth +5, Survival +4 Proficiency Bonus +2
Damage Vulnerabilities —
Damage Resistances —
Damage Immunities —
Condition Immunities —
Senses passive Perception 10
Languages Draconic, Fimir
Challenge 4 (1.100 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Fimir Balefiend (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.