Kenji, Master of the Speed
The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures
Armor Class 25
Hit Points 199 (21d8 + 105)
Speed 120 feet
Saving Throws Str Yes, Dex Yes
Skills Acrobatics Yes, Athletics Yes, Intimidation Yes, Perception Yes, Stealth Yes
Damage Vulnerabilities —
Damage Resistances cold,necrotic,psychic,force
Damage Immunities Thunder,lightning,acid,bludgeoning,slashing,piercing
Condition Immunities —
Senses passive Perception 25
Languages —Common,(japanese if you want) premortal,celestial
Challenge 12 (8.400 XP)
Actions
Reactions
Legendary Actions
⚠️ D&D Wiki Homebrew
This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.
Source: D&D Wiki - Kenji, Master of the Speed (5e Creature)
This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.
Formatted by BubblyBards.