Kenji, Master of the Speed

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another cr

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Kenji, Master of the Speed

Medium humanoid (Human), chaotic evil

The can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. 0.00 (0 votes) Back to Main Page → 5e Homebrew → Creatures

Armor Class 25

Hit Points 199 (21d8 + 105)

Speed 120 feet

STR
23 (+6)
DEX
25 (+7)
CON
21 (+5)
INT
17 (+3)
WIS
19 (+4)
CHA
19 (+4)

Saving Throws Str Yes, Dex Yes

Skills Acrobatics Yes, Athletics Yes, Intimidation Yes, Perception Yes, Stealth Yes

Damage Vulnerabilities

Damage Resistances cold,necrotic,psychic,force

Damage Immunities Thunder,lightning,acid,bludgeoning,slashing,piercing

Condition Immunities

Senses passive Perception 25

Languages —Common,(japanese if you want) premortal,celestial

Challenge 12 (8.400 XP)

No special abilities.

Actions

Attack. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 (1d4) damage.

Reactions

None.


⚠️ D&D Wiki Homebrew

This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Kenji, Master of the Speed (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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