Owl (Father)

The Owl can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anothe

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Owl (Father)

Medium humanoid, lawful evil

The Owl can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The Owl regains spent legendary actions at the start of its turn. Move. Owl moves up to his speed provoking no attacks of opportunity. Smoke Cloud. Owl uses his Smoke Cloud reaction Shinobi Charm. Owl uses his Shinobi Charm action Shuriken. Owl uses his Skuriken action Cunning Movement.

Armor Class 24 (+3 studded leather + Owl Cloak)

Hit Points 380 (40d8 + 200)

Speed 30 ft.

STR
20 (+5)
DEX
26 (+8)
CON
20 (+5)
INT
21 (+5)
WIS
22 (+6)
CHA
23 (+6)

Saving Throws Strength +11, Dexterity +14, Wisdom +12

Skills Athletics +11, Acrobatics +14, Arcana +11, Animal Handling +12, Deception +18, Perception +12, Persuasion +12, Insight +12, History +11, Sleight of Hand +14, Stealth +20

Damage Vulnerabilities

Damage Resistances Bludgeoning, Piercing and Slashing from nonmagical weapons, Poison, Cold

Damage Immunities

Condition Immunities Frightened, Charmed, Poisoned

Senses 120ft Darkvision, 15ft Blindsight, passive Perception 22

Languages Common, Auran, Undercommon, Thieves Cant

Challenge 20 (25.000 XP)

No special abilities.

Actions

Katana. Melee weapon attack: +14 to hit, Reach 10ft, one target.
Shuriken. Ranged weapon attack: +14 to hit, Range 30/60ft, one target.
Stomp. Melee weapon attack: +11 to hit, Reach 5ft, one target.

Reactions

None.


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This content was imported from D&D Wiki. It has not been vetted for game balance. Use with DM discretion.

Source: D&D Wiki - Owl (Father) (5e Creature)

This content is available under the GNU Free Documentation License 1.3. Original authors credited on the source wiki page.

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