Challenge Rating 5 to 10 (hard encounters)
A filthy burial shroud glides silently through the air, the vague features of a humanoid outlined on its cotton surface. The stench of an open grave hangs around it._ **Suffocating Automatons.** A death shroud golem is created from the used buri...
This floating creature has numerous writhing tentacles protruding from a body that is hidden inside an enormous shell. The colors of its body shift slowly between grays, greens, and even deep purples._ **Otherborn.** Kachlians form in the space ...
Small Humanoid, CR 6. From Tome of Beasts 3.
The ogre steps forward with a lop-sided gait. As it approaches, it rises up, revealing it is actually an abomination of ogre torsos held together by necromantic power._ Special torments await the depraved souls that devised these unholy, undead ...
Clad in fine clothes of black and red, the tall, slim figure steps forward. With a clawed hand grasping a crossbar, it makes its eyeless marionette dance. A chuckle of cruel delight escapes its fanged maw as a nearby observer suddenly rises and sp...
Medium Fiend, CR 8. From Tome of Beasts 3.
Medium Fey, CR 6. From Creature Codex.
The large, sand-colored serpent lies in wait beneath the sands at the edge of the oasis, its large nostrils flaring above the sand. The barbed stinger on the end of its tail rests just below the water’s surface._ Oasis keepers lurk within the wa...
The eyes and ears of undead armies, darakhul spies originate from all nations and backgrounds. **Masters of Disguise.** Darakhul spies are rarely without a slew of disguises, including wigs, colored pastes, cosmetics, and clothing appropriate fo...
A diminutive ball of sickly-looking flesh with an elven face clings to the underside of a rotting log, its body covered in barbed stingers._ **Lurking Terrors.** Nyctli dwell in moist, dark places, where their coloration and size enable them to ...
Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city’s leadership for the role. _**Patrol Teams.**_ When on patrol, darakhul captains ride Open Game License
Large Monstrosity, CR 7. From Creature Codex.
Medium Construct, CR 7. From Tome of Beasts 3.
A hideous mass of coiling intestines undulates, ejecting thin, transparent spears of some resinous material from its many orifices. The creature makes a wet slithering sound as it moves unsettlingly through the air._ **Foulness in Motion.** The ...
Large Construct, CR 7. From Tome of Beasts 3.
A grotesque human body moves like jelly. Its split-open front reveals the creature has no bones._ Husks are the opposite of Open Game License
Huge Undead, CR 10. From Creature Codex.
The cavern glitters with refracted light bouncing off thousands of crystals. A towering menhir of shimmering crystal dominates the center of the cavern._ Whether a rare evolution of silicate life or a wandering nomadic race from some alternate r...
Large Construct, CR 8. From Tome of Beasts 3.
This enormous, squat beast has a shaggy hide of ice. Two translucent horns protrude from its snout, the frontmost of which looks like a scimitar._ **Elemental-Touched Rhino.** A cryoceros resembles a woolly rhinoceros made of ice. Its thick, fro...
Gargantuan Monstrosity, CR 7. From Creature Codex.
These massive reptiles adore hot climates and often lie motionless while they sun themselves. When disturbed, giant frilled lizards become quite aggressive, hissing and protruding the large, jagged frill that surrounds their necks.
The old fable How Nuizamo Lost His Knife suggests every blade that has been used to kill is actually a naizu-ha in its native form. This is untrue, but the naizu-ha enjoy the myth and perpetuate it whenever possible._ **Daggers Personified.** Th...