monsters construct cr-5-10 Tome of Beasts 3

Golem, Ice

Large Construct, CR 8. From Tome of Beasts 3.

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Golem, Ice

Large Construct, unaligned

Armor Class 16 (natural armor)

Hit Points 114 (12d10+48)

Speed 30 ft.

STR
20 (+5)
DEX
11 (+0)
CON
18 (+4)
INT
3 (-4)
WIS
10 (+0)
CHA
1 (-5)

Saving Throws

Skills Perception +0

Damage Immunities cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60', passive Perception 13

Languages understands the languages of its creator but can't speak

Challenge 8 (3,900 XP)

Construct Nature. Doesn't require air food drink or sleep.
Ice Cavity. Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.
Immutable Form. Immune: form-altering spells/effects.
Magic Resistance. Advantage: spell/magic effect saves.

Actions

Multiattack. Two Slams or one Slam and uses Preserve Creature.
Slam. Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled.
Preserve Creature. Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen.

Reactions

Freeze or Liquefy Cavity. Freezes/liquefies its Ice Cavity.


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