monsters construct cr-5-10 Tome of Beasts 3

Golem, Tar

Medium Construct, CR 7. From Tome of Beasts 3.

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Golem, Tar

Medium Construct, unaligned

Armor Class 14 (natural armor)

Hit Points 119 (14d8+56)

Speed 30 ft., climb 30 ft.

STR
18 (+4)
DEX
9 (-1)
CON
18 (+4)
INT
7 (-2)
WIS
10 (+0)
CHA
5 (-3)

Saving Throws

Skills Perception +0

Damage Immunities fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, petrified, poisoned, prone

Senses darkvision 60', passive Perception 10

Languages understands the languages of its creator but can't speak

Challenge 7 (2,900 XP)

Construct Nature. Doesn't require air food drink or sleep.
Fire Hazard. When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit.
Hardened Tar. If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.
Immutable Form. Immune: form-altering spells/effects.
Magic Resistance. Advantage: spell/magic effect saves.
Magic Weapons. Weapon attacks are magical.
Noxious Smoke (Burning Only). While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).
Spider Climb. Difficult surfaces even ceilings no ability check.

Actions

Multiattack. Three Slam attacks.
Slam. Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage.

Reactions

None.


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