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Large elemental, CR 2. Community homebrew from D&D Wiki.
Huge giant, CR 19. Community homebrew from D&D Wiki.
Tiny fiend, CR 0. Community homebrew from D&D Wiki.
The rope can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of anoth
Small undead, CR 2. Community homebrew from D&D Wiki.
Tiny fiend, CR 1/2. Community homebrew from D&D Wiki.
_So called by some watermen because of its method of hunting, the glass gator is a nearly-transparent ambush hunter. It usually strikes from a bed of water, either stagnant or flowing. The transparency of the creature, combined with its jet of sil...
backgrounds. Community homebrew from D&D Wiki.
Level 6 Evocation. From SRD 5.1.
Level 7 Illusion. From SRD 5.1.
Wheels of fire are large elementals whose energy is closely tied to battlefields. With no need, the only thing they desire is to cover the world in...
Medium undead, CR 30. Community homebrew from D&D Wiki.
Medium humanoid, CR 8. Community homebrew from D&D Wiki.
Medium aberration, CR 17. Community homebrew from D&D Wiki.
Medium humanoid, CR 4. Community homebrew from D&D Wiki.
Large aberration, CR 14. Community homebrew from D&D Wiki.
Large monstrosity, CR 8. Community homebrew from D&D Wiki.
The Iustitia can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of a
Tiny Dragon, CR 1/2. From Tome of Beasts 2023.
Huge dragon, CR 17. Community homebrew from D&D Wiki.
Small monstrosity, CR 2. Community homebrew from D&D Wiki.
Sangheili Honor Guardsmen are among the most skilled of all the Sangheili warriors and are hand-picked for the duty of protecting the High Prophets and oth
Large beast, CR 3. Community homebrew from D&D Wiki.