monsters undead cr-11-16 Tome of Beasts 2023

Mavka

Medium Undead, CR 12. From Tome of Beasts 2023.

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Mavka

Medium Undead, Chaotic Evil

Armor Class 17 (natural armor)

Hit Points 170 (20d8 + 80)

Speed 30 ft.

STR
20 (+5)
DEX
15 (+2)
CON
18 (+4)
INT
13 (+1)
WIS
13 (+1)
CHA
18 (+4)

Saving Throws Str +9, Dex +6, Con +8, Cha +8

Skills Athletics +9, Nature +5, Perception +5

Damage Immunities necrotic, poison

Condition Immunities poisoned

Senses darkvision 90 ft., passive Perception 15

Languages Abyssal, Common, Infernal, Sylvan

Challenge 12 (8,400 XP)

Mounted Warrior. While the mavka is mounted, her mount can't be charmed or frightened.
Nightmare Mount. The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Undead Nature. The mavka doesn't require air, food, drink, or sleep.

Actions

Multiattack. The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
Enervating Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Necrotic Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
Flame Burst (Recharge 5-6). While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting. The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16): At will: create or destroy water, dancing lights 3/day each: darkness, hold person, silence 1/day each: bestow curse, dispel magic

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