Armor Class 17 (natural armor)
Hit Points 170 (20d8 + 80)
Speed 30 ft.
Saving Throws Str +9, Dex +6, Con +8, Cha +8
Skills Athletics +9, Nature +5, Perception +5
Damage Immunities necrotic, poison
Condition Immunities poisoned
Senses darkvision 90 ft., passive Perception 15
Languages Abyssal, Common, Infernal, Sylvan
Challenge 12 (8,400 XP)
Mounted Warrior. While the mavka is mounted, her mount can't be charmed or frightened.
Nightmare Mount. The mavka has formed a bond with a nightmare. The nightmare acts as a controlled mount while carrying the mavka, obeying the mavka's spoken commands. Mounting and dismounting the nightmare costs the mavka only 5 feet of movement.
Sunlight Hypersensitivity. The mavka takes 20 radiant damage when she starts her turn in sunlight. While in sunlight, she has disadvantage on attack rolls and ability checks.
Undead Nature. The mavka doesn't require air, food, drink, or sleep.
Multiattack. The mavka makes two Enervating Slam attacks or three Necrotic Bolt attacks. If she is riding a nightmare, the nightmare can then make one Hooves attack. If both Enervating Slam attacks hit one creature, the mavka regains hp equal to the total necrotic damage dealt by both attacks.
Enervating Slam. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) bludgeoning damage plus 16 (3d10) necrotic damage.
Necrotic Bolt. Ranged Spell Attack: +8 to hit, range 60 ft., one target. Hit: 26 (4d10 + 4) necrotic damage.
Flame Burst (Recharge 5-6). While riding a nightmare, the mavka channels her power into her mount, causing its fiery light to burn those nearby. Each creature within 20 feet of the mavka must make a DC 16 Dexterity saving throw, taking 54 (12d8) fire damage on a failed save, or half as much damage on a successful one.
Spellcasting. The mavka casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 16):
At will: create or destroy water, dancing lights
3/day each: darkness, hold person, silence
1/day each: bestow curse, dispel magic