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Medium Undead, CR 9. From Creature Codex.
_A shadowy figure flickers in and out of view. Its indistinct shape betrays a sylvan ancestry, and its eyes are malevolent blue points of light._ **Unnatural Aura.** Animals do not willingly approach within 30 feet of a deathwisp, unless a maste...
_Dank winds sweep up skeletons, both humanoid and animal. They blow forward, reaching out for living creatures like a clawed hand of bone. A scattering of bones rolls across the ground, then rises into the air, billowing like a sheet._ **Swarms ...
_This dried-out body of a long dead traveler is still clad in the tattered remains of his clothes. Skin as dry as parchment clings to the bones that are clearly distinguishable underneath. A hoarse moaning emanates from the dry, cracked lips._ *...
Medium Undead, CR 3. From Tome of Beasts 3.
Medium Undead, CR 1. From Tome of Beasts.
The ghostly image of a healthy willow overlays a smaller tree composed of bones. Piles of bones litter the ground at its base._ **Death Tree.** When victims of murder or other violent deaths die in view of an otherwise healthy willow tree, their...
Leaders of law enforcement units in undead cities, darakhul captains are stoic and steely darakhul hand-selected by the city’s leadership for the role. _**Patrol Teams.**_ When on patrol, darakhul captains ride Open Game License
Medium Undead, CR 3. From Tome of Beasts 2023.
Medium Undead, CR 2. From Tome of Beasts 2023.
_An evil wind swirls out of the desert, parching those it touches, whispering evil plans. These winds are the edimmus._ **Bitter Exiles.** Desert and plains tribes often exile their criminals to wander as outcasts. A banished criminal who dies o...
Large Undead, CR 1. From Tome of Beasts 2023.
Large Undead, CR 3. From Tome of Beasts 3.
_A body that might once have been human now has four legs and nightmarishly long, thick arms. What’s worse, its skin has been flayed off, revealing the dead muscle and sinew beneath._ **Spirt of War.** The risen reaver is an undead born from a w...
_A bone collective is almost a fluid; its thousands of tiny bones coalesce into a humanoid form only to disperse in a clattering swarm the next moment. Their tiny bones rustle when they move, a quiet sound similar to sand sliding down a dune._ *...
A vaguely humanoid form appears, dim and hazy amid the constant swirl of wind-wracked grit and tainted dust of the magical wasteland._ Contorted and broken, the boneshard wraith is a ghostly horror, haphazardly assembled from mismatched bones an...
Vættir are ancestral spirits, sometimes protective and helpful but demanding reverence and wrathful when offended. **Servants of the Land.** Land vættir dwell in barrows while sea vættir live beneath lakes, rivers, or the sea—both wear ancient m...
Huge Undead, CR 12. From Creature Codex.
_Shrouds appear much like they did in life, only translucent and immaterial. Their voices are weak._ **Bitter Spirits.** Shrouds are transitional creatures: remnants of wicked people who died but refuse to rest in peace, yet have not grown stron...
_The humanoid form approaches through the murky water, but as it nears, it becomes clear that this is no living thing. It is made entirely of sharks’ jaws, joined together and brought to life with grim magic._ Made from numerous, interlocking sh...
Tiny Undead, CR 2. From SRD 5.1.
Medium Undead, CR 21. From SRD 5.1.
Medium Undead, CR 2. From Creature Codex.
Medium Undead, CR 8. From Creature Codex.