Shroud
Armor Class 13 (natural armor)
Hit Points 9 (2d8)
Speed hover true ft., 0 ft., fly 30 ft.
Saving Throws —
Skills Stealth +3
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 10
Languages Common
Challenge 1/8 (0 XP)
Actions
Reactions
Legendary Actions
_Shrouds appear much like they did in life, only translucent and immaterial. Their voices are weak._ **Bitter Spirits.** Shrouds are transitional creatures: remnants of wicked people who died but refuse to rest in peace, yet have not grown strong enough to become shadows. They are aggressive enemies of all living creatures and the light that nurtures life. Shrouds blend naturally into darkness, but they stand out starkly in bright light. **Thin Outlines.** Shrouds look like flickering shadowy outlines of the people they were before they died, retaining the same height and body type. **Repetitive Speech.** Shrouds cannot converse, but they occasionally can be heard cruelly whispering a name, term, or phrase over and over again: something that must have had meaning to them in life. **Undead Nature.** A shroud doesn’t require air, food, drink, or sleep.
Source: Tome of Beasts © 2016, Open Design LLC. Used under the Open Gaming License v1.0a.
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